![]() ![]() Their big clubhouse is on Mars, right next to Holy Terra (Earth).īecause they’re the only ones who actually know how to build and maintain technology in the Imperium (which looks upon science with fear and superstition), the Adeptus Mechanicus have access to some of the best weapons-seriously, their infantry is packing armor-piercing boom sticks that make Space Marines’ bolters look like staple guns. ![]() Originally human, they’ve spent the past few millennia augmenting themselves with hardware and collecting ancient, high-powered tech. The Adeptus Mechanicus are a cult of pseudo-religious technophiles who worship the Machine God and hang out on big Forge Worlds scattered across the galaxy, cranking out machinery and weapons for the Imperium. They also have three different subfactions–the Greenwing, which specialize in “holding the line” in battles, the Ravenwing, which are all about fast-attack vehicles, and the Deathwing, which are elite veterans clad in heavy Terminator armor. The Dark Angels, for example, are an ancient legion that has access to more high-tech weaponry than others. Space Marines are split into different legions, each with its own flavor and abilities: there’s the Dark Angels, Deathwatch, Ultramarines, and Blood Angels, just to name a few. Add in some amazing combat support units and dreadnoughts (living sarcophagi mechs with assault cannons), and Space Marines are rock-solid all-rounders who can suit almost any playstyle or scenario. Though you’re usually forced to field fewer of them than, say, the Imperial Guard, you don’t need to rely on superior numbers-each of your units is a mobile wrecking ball of righteous fury, spitting bolter fire. Space Marines are tough, pack a good amount of damage, and have a nice variety of units and weapons. They’re the flagship faction of Warhammer 40K, and they’re the guys to call when you need Emperor-approved badasses. Space Marines chew bubblegum and kill heretics, and they’ve been out of bubblegum for ten millennia. Space Marines are what happen when you cross a human with an adult polar bear and slap it in power armor. There’s something heroic in playing an army of normal mortals who manage to beat the worst in the galaxy with some armored vehicles, a couple machine guns, and a brazen disregard for their own lives. #Warhammer 40k factions seriesIf you scoff at the idea of playing an army of grunts, my friend Will recommends reading the Black Library series Gaunt’s Ghosts, which follows an Imperial Guard company called the Tanith First and Only as they fight their way through massed artillery, Chaos forces, and the horrors of war. Synergy is a big part of what makes the Guard terrifying on the battlefield, so keep in mind that you’re going to need units like Commissars, Sergeants, and Commanders. What the Imperial Guard models lack in individual firepower or survivability, they more than make up for in numbers, support units, and awesome armored vehicles (seriously, those tanks are boss). The Guard do best when they’re shooting down the enemy with massed ranks of infantry and blowing them apart with volleys from huge fuck-off tanks. #Warhammer 40k factions fullTo paraphrase Gunnery Sergeant Hartman in Full Metal Jacket: “Guardsmen die. In a galaxy full of seven-foot-tall giants in power armor, transdimensional berserker demons, and Egyptian cyborg skeletons, the Imperial Guard is a bunch of average Joes with rifles, bayonets, and a dream: to drown the enemy in a sea of their broken, bloody bodies. Second, these are not all the factions in the game–the bulk of the rest will come in the next article. Two notes before we dive into the factions: first, I don’t have the rulebooks for all these armies, so I’m speaking generally about their character and abilities. If you haven’t read my journey toward loving Nurgle and the Death Guard, you can read that here. I think it’s most important to choose an army that excites you, either because their playstyle fits yours, the lore fascinates you, or their units look awesome. Likewise, a normal person may look at Tyranids and immediately feel disgusted, whereas most sociopaths actively enjoy the idea of swarming their opponents with hordes of eyeless monsters. One person may look at Space Marines and see bland sci-fi beefcakes, while another might get excited by their Darth Vader helmets and cool pauldrons. Choosing a faction in Warhammer 40K is sort of like taking a Rorschach test. ![]()
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